Water plugin

Controls and descriptions
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Always updated to the latest plugin

Buttons along the top
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Rain     : Random raindrops on water.
Trails   : A curving trail of drops.
Mixture  : Both rain and the trail.
Swirl    : A single swirling mass in the centre.
Drip     : A slow-paced drip, drip, drip at any X,Y position.

Settings
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Static   : Press this button to disable animation. 
           This creates a static texture that does not depend on the current
           frame, but is entirely driven by the 'Age' setting (see below).
Seamless : This will make the texture seamless, turning it into a tile.
Alpha    : Turn alpha on/off. Handy for lights and world.
Drop Type: This has 5 stops:
           1 - Fine, a normal water ripple.
           2 - Heavy, a really big disturbance.
           3 - Fuzzy, a softer version of heavy.
           4 - Warp, a slightly bigger version of fuzzy.
           5 - Box, a box shaped water drop.
Seed     : Changes the random settings for rain.
Age      : If you want to see the effect of the settings you make, play with this.
           When you begin rendering an animation, the water will begin from the 
           'age' that you set here. If you want to start from scratch, set it to 0.
           Beware large numbers mean the plugin will slow down.
Speed    : This settings re-runs the sim x number of times. This has the effect of 
           propagating the waves more quickly.
Odds     : A random number between 1 and 500 is generated, if this number is 
           larger than the one you set in 'Odds' then a new drop is drawn. 
           Setting this low means a lot of drops. Setting it high means 
           very few drops. A setting of 500 means only one drop will be drawn.
Density  : The higher this is, the longer the water will be disturbed.
Rad      : (Radius) Changes the size of large drops: Heavy, Fuzzy, Box.
Int      : (Intensity) Makes the water brighter - good for a heavier or lighter bump-mapping.
Noise    : Zero means no noise, anything else is up to you!
Wob      : (Wobble) Zero means no wobble. 0.01 very subtle. 0.05 Obvious. Above that it's insane!
Res      : This setting ranges from 1 to 10. Each is multiplied by 200 
           for width and height of a square area of memory. If you need 
           a more detailed map, make this bigger.
           BEWARE : Very slow at higher numbers!

Frame Range -
Start    : Frame number to start the effect.
Stop     : Frame number when the drops must stop falling.
           The water will still be disturbed until it smooths-out. Density
           has a lot to do with how long that takes to happen.

Drip control - Only effective if you choose 'Drip' button on the top row
Random   : Press this to have random or regular timing between drops.
           When regular, 'Wait' sets the number of frames between drops.
           When random, 'Wait' sets the range that a random number will be chosen from.
Wait     : Set a number of frames (or a random range) to wait before another drip falls.
X,Y      : You can direct the drips to fall anywhere on the texture surface.
Redraw   : This is not really a button - it's just a place you can click to re-draw the 
           water. If you muck about and move among frames, you will find the preview
           is out of sync - just press this button. In or out, it does the same thing.

Stuff to try:
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1. Try setting noise to 1.80 and wobble to about 0.03 - this gives an amazing effect.
2. Try a single drop with high density and a high chance value.


That's it for now.
Regards
Donn (Biggles)
:)
